factorio offshore pump heat exchanger ratio
and our A heat exchanger consumes 10 MW. Each uranium fuel cell will power a nuclear reactor for 200 seconds. (100% neighbor bonus per adjacent reactor). If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but not the length of days, a simplified version of this equation can be used. I've confirmed that the true value is indeed 5.82, and updated everything accordingly. by astroshak Sat Jan 04, 2020 1:58 am, Post Community-run subreddit for the game Factorio made by Wube Software. The maximum length of heat pipe you can use depends on the combined distance of your heat exchangers from your reactors. Is there any info about how much water per second Heat Exchangers use? 9.89 gigawatts is a lot. A "close enough" ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels - this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the difference between the "close enough" ratio and the optimal ratio increases as you add more solar panels). Since steam is produced from water in a 1:1 ratio, this also means that 103 units of water are consumed per second. P UMPING U NITS M EETING P HYSICS S TANDARDS This mod started off as a project to sustain my most eco-unfriendly excessive water needs by implementing some Higher Tier Offshore Pumps. Ratio of reactors to whatever is 2x2 480MW reactor to 10MW heat exchanger, ratio of reactors to miners is 1:4 iirc, so double that miners, You will need 1x2 chunks space near water, so anywhere, maybe next to Oil Field's Uranium patch. Neighbor bonuses make nuclear very efficient: 1 reactor = 40MW = 4 exchangers = 7 turbines The more heat exchangers you want to put on a single length of heat pipe, the shorter that heat pipe has to be to ensure minimal heat loss; e.g. Heat exchangers have a heat capacity of 1 MJ/C. Espaol - Latinoamrica (Spanish - Latin America). Looking for efficient setups? by leitk Mon Dec 02, 2019 4:29 am, Post Calculator for the Nuclear Reactor. Hovering the mouse over a steam engine will display their current power production (Performance) and their possible power production (Available Performance), in a display on the right. Reddit and its partners use cookies and similar technologies to provide you with a better experience. To heat up 1 unit of water 1 degree, 200 joules are needed, so the heat exchanger is heating up water by 50,000C in total. They produce electricity by consuming steam, using water pumped from an offshore pump that was heated to 165C steam with boilers or to 500C steam with heat exchangers. Cookie Notice If you inexplicably want to go back to a 4 year old build of Factorio then you will need to build 14 boilers in a row (they each used to heat the water up by a little bit), followed by 10 steam engines. Heat pipes are used to transfer heat from your nuclear reactors to your heat exchangers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Introduction Troubled by pipes having low flow rates? Does the game consider 1 water = 1 steam (just a different temperature?) This allows steam engines to be chained together. Pump Ratio ^ 1. Factorio - The Best Nuclear Power Ratio To generate ten fuel cells, you will need one U-235 cell and nineteen U-238 cells. There are also times between day and night called dusk and dawn which complicate the calculations. It does not require electricity or fuel to operate. A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, . factorio offshore pump heat exchanger ratio Refer to Francis John play through video on YouTube on nuclear power. which, given the default time lengths of: day = 12500/60 s; dawn or dusk = 5000/60 s; night = 2500/60 s, and the default: Solar_power = 60 kW; Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. I think it is easiest to just have an abundance of storage tanks for the steam. Yogi Berra. The ideal ratio is 4 Reactors, 48 Heat Exchangers, 83 Steam Turbines and 5 Water pumps. The Factorio devs plan some refactoring for the upcoming version 0.17. Press J to jump to the feed. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids. Sushi Belt question : r/factorio. chrisgbk 6 yr. ago Technically the HX consumes the water and outputs an equal amount of steam. by Honktown Tue Jan 07, 2020 10:30 pm, Post As each heat exchanger produces 10 MW, the optimal ratio is 500 steam turbines for every 291 heat exchangers. That's actually just odd. For each 100% neighbor bonus, the reactor needs 4 more heat exchangers. Finally, after 20 hours of work, I present the flowchart for Pyanodon Space Science! As far as I can tell, the absolute smallest perfect-ratio setup possible is: which would require an input of 1.46 uranium fuel cells per second and output a cool 46.56 gigawatts of electricity. Factorio version: 0.17 - 1.1 Downloaded by: 6.01K users Summary Adds scaled up versions in different sizes for various pipes and pumps. This is taken from Accumulator / Solar Panel Ratio (which calculates this in an impressive mathematical way!) by Honktown Mon Dec 02, 2019 1:56 pm, Post So the 50,000C are enough to heat up 103 units of steam per second, since 50,000 / 485 = 103.09. Create an account to follow your favorite communities and start taking part in conversations. The main thing to remember is that Factorio generally follows the laws of thermodynamics; if your nuclear reactor produces 40 megawatts of heat, you can get a maximum of 40 megawatts of electricity out the other side. using 3 pumps and a tank, you can feed 28 heat exchangers. In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. and another post in that thread (which calculates the solar panel to megawatt ratio in a different way). Factorio version: 1.1 Downloaded by: 1.88K users WHAT IS OFFSHORE P.U.M.P.S.? An offshore pump produces 1200 units of water per second, which is enough for 116.4 MW. 1 25k tank water disconnected from water input. by Bauer Wed Jan 08, 2020 3:04 pm, Post Added high graphics quality option for the steam engine. makes troubleshooting easier. Heat exchangers will not produce steam until they reach 500C. by disentius Tue Jan 07, 2020 9:36 pm, Post A heat exchanger produces 10 MJ a second, therefore it produces 10MJ / 0.097MJ = 103.0927835 steam per second. This equation could also be used to remember the vanilla optimal ratio given its simplicity. All trademarks are property of their respective owners in the US and other countries. Designed for supporting scaled up machines from "Schall Machine Scaling" mod. The optimal ratio is 0.84 (21:25) accumulators per solar panel, and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators). Or so. You can sideload water for a 1.1 GW plant. If your heat pipe is too long, your reactors will max out at 1000 C before your heat exchangers can reach a steady state of 500 C, and and you'll start to waste heat. by disentius Fri Nov 29, 2019 9:15 pm, Post This produces the 1:20:40 ratio. The steam produced is exactly 500C hot, even if the exchanger is hotter. It's recommended to build them near or on bodies of water, as that lets you place offshore pumps where ever you want. Also iirc tanks limit liquid throuput when it flows through them, so try connecting them on the side and not in-line if you have to at all. Any experiences/suggestions/comments are welcome. 1 Answer. Place some pipes or a tank at the end to see if there is really water coming through. Geplaatst op 3 juli 2022 door . The steam production rate can also be calculated using the energy consumption: 1 Heat exchanger consumes 10MW, so it's putting 10,000,000 joule of energy into heating water/steam per second. Ratio of heat exchangers to turbines is 1:2, don't bother building lots of pipes for 10% les turbines. Fresh water is at 15C while the steam produced by heat exchangers and consumed by steam turbines is at 500C, a difference of 485C, so you need 1 unit of water for each 97kJ, which is roughly 10.3 units per MJ. Press J to jump to the feed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Community-run subreddit for the game Factorio made by Wube Software. They produce electricity by consuming steam, using water pumped from an offshore pump that was heated to 165C steam with boilers or to 500C steam with heat exchangers. Post The current optimal ratio is 1 offshore pump to 20 boilers to 40 steam engines. A perfect square of reactors has the highest theoretical efficiency, but at 3x3 and above you'll have reactors surrounded on all 4 sides and have no way to load the uranium fuel cells. Id probably put it on or next to either of the lakes in the middle north or middle south. Is the factory producing enough fuel (coal, solid fuel, uranium fuel cells)? Are there enough steam generators (boilers, heat exchangers)? Privacy Policy. factorio offshore pump heat exchanger ratio So a 2x2 block produces 480MW (4*3*40). There's no clear ratio as you need to account for heat bonus from other reactors but it's quite easy to calculate yourself, if you fuel the reactors it will show you produced heat in MW (with bonus) you just sum up all reactors and divide by heat exchanger power (all power/power per 1 hear exchanger) to get the number, then you do the same for turbines (all power/power per 1 turbine). Each turbine consume 60 water/s so 1200/60=20 turbines. I found the cheatsheet and wiki which have been quite helpful. This page was last edited on 13 September 2019, at 23:48. u/asdjfsjhfkdjs calculated the convergents of 500:291, and found that 7 : 4 and 55 : 32 are both fairly accurate approximations. 75 crafting speed, while the induction furnaces use 3 * 1, so the ratio could be fine tuned a bit. Doubled the heat capacity of water from 0.1kJ per degree per liter to 0.2kJ. This page was last edited on 16 February 2022, at 11:27. One steam engine consumes 30 steam per second, and one offshore pump produces 1200 water per second, so each offshore pump produces enough water to supply 40 steam engines: 1200 unit/s 30 units/s = 40. Water: is a liquid which can be infinitely extracted from water tiles using an offshore pump; Steam: is a gas you can create by heating water in a boiler or heat exchanger; Other Factorio Guides: Boiler to Steam Ratio; Solar Panel Ratio; Console Commands & Cheats This link for calculations. Steam that has a higher temperature than the maximum temperature of the steam engine (165C) is consumed at the normal rate (30 units/s), and does not yield more electricity. On a lake, very carefully - they consume a monstrous amount of water, and having the multiple required offshore pumps integrated directly into the design is often worth the hassle of wrangling landfill. 4 Heat Exchangers boil 412.36 Water to Steam per second (103.09 per Heat Exchanger ). Stuck in a mission? Exchanger outputs to 2 tanks. by Amarula Fri Jan 03, 2020 4:45 pm, Post So far I have built/replaced 3 reactor sectors to be on the lake rather than beside the lake, and I am pretty happy with the results (600 fewer pipes, 800 fewer underground pipes). Heat exchangers produce ~103 steam with a temperature of 500C every second. Do the numbers in the "beacons" column represent the number of modules or the number of beacons? (Except that you can potentially turn 8 gigajoules of uranium fuel cell into 40 gigajoules of heat. There are mods that can add landfill tiles to existing blueprints if you're up for modding and using a blueprint rather than making your own reactor, and this design is one of my favourites - not objectively "best" perhaps, but has a certain elegance that I deeply appreciate alongside a decent serving of entirely respectable practicality. The optimal ratio of accumulators per solar panel relies on many values in the game. For more information, please see our You may also use this to rectify brownouts/blackouts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The glow of the heat pipes indicates temperature, with left ends being at the upper limit of 1000C. by Amarula Fri Nov 29, 2019 3:09 pm, Post fox hill country club membership cost. The heat exchanger exchanges heat between a heat connection and water to produce steam . Each heat exchanger converts 103 water to 103 steam, feeding 1.72 turbines. by Honktown Fri Jan 03, 2020 8:34 pm, Post A reactor produces 40MW, plus another 40MW for each active neighbouring reactor. In a vanilla game that's. what, 1k science a minute? The heat can be used to convert water to steam using a heat exchanger and the steam can be consumed by steam turbines to produce power. The true value comes from the following facts: It takes 1 kilojoule of thermal energy to raise 5 units of water/steam 1 C, You've heated water from 15 C to 500 C; 500 - 15 = 485, Consuming steam in turbines gives you the same amount of energy back as electricity, Steam is consumed by steam turbines at a rate of 60 units/second. 120 MW ^Note: Pumps, Steam Turbines and Power are approximate for easier build ratios. 6, crafting time is 15s, producing 0. Try this checklist before you completely revamp your power source. One pump can supply up to 20 boilers. Look at the windows in the pipes, hover over the pipes! Don't ask me how that works.). (Low quality because reddit wouldn't let me upload the full png) redditads Promoted. If you want a ratio that's a little easier to remember, those are probably your best bet. You can also have some steam tanks with additional turbines for power spikes (laser turrets etc) as reactors always work with 100% power tanks will store steam when you're not using it all), Factorio Cheat Sheet - That's all the information you need. Your other big concern is fluid flow, and the main constraint is the heat flow along heat pipes. by mrvn Wed Jan 08, 2020 3:45 pm, Powered by phpBB Forum Software phpBB Limited. All rights reserved. 12. All trademarks are property of their respective owners in the US and other countries. In practice, there is. https://wiki.factorio.com/index.php?title=Heat_exchanger&oldid=175988. HolyGarbage . Hence, each water pump can support a maximum of 40 steam generators. Do your pipes have water? Use the lake west of your copper mine. One boiler consumes 1. It takes 200J to heat 1 unit of water by 1C. This ratio is. by Amarula Mon Dec 02, 2019 3:51 pm, Post -adding a second off-shore pump to start off with twice as much water (in theory); -putting in more pumps, say one pump for every underground pipe; -putting in a complete second line from off-shore pump to heat exchangers with a pump every 5 underground pipes. Press question mark to learn the rest of the keyboard shortcuts. 15 - Factorio Factorio Forums View topic - 0. The offshore pump produces water from a lake or ocean. I get that offshore pumps produce 1200 units of water per second. by mrvn Wed Jan 08, 2020 3:42 pm, Post Ratio of reactors to whatever is 2x2 480MW reactor to 10MW heat exchanger, ratio of reactors to miners is 1:4 iirc, so double that miners. Heat exchanger heats 15C water to 500C steam; It takes 0.2 kJ of burner energy to raise 1 water 1C; Steam is consumed by steam turbines at a rate of 60 units per second; (500C - 15C) 0.2 kJ 60 units = 5820 kW, or 5.82 MW. Each heat exchanger converts 103 water to 103 steam, feeding 1.72 turbines. you should have a 2 by X rectangle with one reactor dangling off the end. Additional comment actions. All rights reserved. Valve Corporation. Each steam turbine take a maximum input of 60 units of 500 C steam per second and outputs 5.82 megawatts of electricity; the 5.8 megawatts listed on the tooltip is rounded. Tileable Nuclear Reactor Design. A heat exchanger produces 10 MJ a second, therefore it produces 10MJ / 0.097MJ = 103.0927835 steam per second. The lake under the oil field looks like a nice place, letting you place offshore pumps near the center, with the turbines extending to land. by mrvn Fri Nov 29, 2019 4:41 pm, Post The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in steam at 100% efficiency. Then you just connect the reactors to exchangers and exchangers to turbines, also you need about 1 water pump per 10 exchangers (in vanilla). So a heat exchanger generated 103 steam per second is 103 water per second I need from my offshore pump. Here are the total requirements for certain amounts of reactors, with everything rounded up to guarantee maximum energy production. One Offshore pump can fully supply 12 (11.64) . where game_day is the number of seconds in the game day which is 25000/60 s by default. (Except that you can potentially turn 8 gigajoules of uranium fuel cell into 40 gigajoules of heat. If you run an odd number of reactors, you should have a 2 by X rectangle with one reactor dangling off the end. Don't know how to use a machine? One exchanger 3 storage tanks plus inf heat. Since heat exchangers consume 103.1 water each, a few dozen seems reasonable if . Now you have 0 waste of fuel. Steam engines will automatically adjust their power production and steam usage based on the current demands of the electricity network. I concur the ratio is 1:1 cerified through testing. Final ratio: 25 offshore pumps : 291 heat exchangers : 500 steam turbines. Valve Corporation. Geplaatst op 3 juli 2022 door . I wasn't sure if Heat exchanger converts 1 water into 1 steam and there is nothing written in its tooltip. turbines, exchangers and reactor ratios will vary due to neighbor bonuses. Heat exchangers have different dynamics to actual pipes. Valve Corporation. Steam engines have two ports, allowing excess steam to flow through. Espaol - Latinoamrica (Spanish - Latin America), https://wiki.factorio.com/Tutorial:Nuclear_power#Neighbor_bonus. Nuclear reactors have a maximum temperature of 1000 C. Unlike boilers, nuclear reactors will not slow or stop their fuel consumption if their output isn't being used; they'll constantly use up fuel cells at the normal rate of 1 fuel cell / 200 seconds. The water calculation has me stumped. However I want to do a different configuration and want to plan out how many of each type of component I need. Tutorial:Main bus. What does clicking on an item's icon in the "Factory" tab do? by gGeorg Sat Dec 07, 2019 1:00 am, Post Heat pipes (also in reactors and heat exchangers) glow with high temperatures. Build the reactor over a lake, with careful placement of landfill you can have pumps directly feeding each end of the heat exchanger line. If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk: day: dawn: night, then the equation can be simplified as. #footer_privacy_policy | #footer . Neighbor bonuses make nuclear very efficient: 1 reactor = 40MW = 4 exchangers = 7 turbines, 2 reactor = 160MW = 16 exchangers = 28 turbines, 4 reactor = 480MW = 48 exchangers = 83 turbines. You can check the usage on the turbines as well as the production stat on the offshore pump. The main thing to remember is that Factorio generally follows the laws of thermodynamics; if your nuclear reactor produces 40 megawatts of heat, you can get a maximum of 40 megawatts of electricity out the other side. The current optimal ratio is 1 offshore pump to 20 boilers to 40 steam engines. Get some landfill to straighten the edge youre gonna use. If I know how much energy i'm outputting from my reactors -> figure out how many turbines -> figure out how many heat exchangers -> How many pumps do I need? Heat exchangers produce 103 steam/second.This can be calculated by relying on steam turbine data: A steam turbine consumes 60 steam/second and produces 5.82MW (assuming 500C steam). Steam engines are the most basic electricity generator, available to the player at the start of the game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All rights reserved. This means a single unit of 500C steam has 5.82MW / (60/s) = 0.097 MJ of energy. Remember that water in pipes still obeys Factorio physics; if you pipe your water a long distance, you may not get the full 1200/s. There are multiple methods to produce electricity: Each steam engine needs 0.5 boilers when running at full capacity. If you overbuild reactors, you can end up wasting a lot of fuel cells without realizing it. Don't ask me how that works.)
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