By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. New comments cannot be posted and votes cannot be cast. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. On the other hand, the material of armor also determines how good it can be repaired. 5. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Only fragmentation after penetration of terrain. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Proof Armor Bug Still Exists! Ballistics are an important part of Escape from Tarkov. Last Updated 5/29/2020, though these mechanics and values rarely change. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. All tables are responsive. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". You cannot paste images directly. What do you think needs to be done, or is it working as intended? The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. New comments cannot be posted and votes cannot be cast. Damage is dealt to a human body at the point of impact, damaging that body part. Given the latest reality of bans, are our accounts safe? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. I am a bot, and this action was performed automatically. So any bullet under 20 pen will never fragment. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. zeesnippy By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Escape from Tarkov Wiki is a FANDOM Games Community. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Create an account to follow your favorite communities and start taking part in conversations. There is no trace of this in the game. 5625365!kappa I'd like to know the mechanics myself! Some people believe that this change could impact gameplay a lot. ALL RIGHTS RESERVED. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Ok thanks. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Upvoted. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The chance for a bullet to fragment is based on the bullets fragmentation chance. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. How does the COO not know how his own game works, honestly. how does splitting up half the damage among the fragments result in 50% more damage dealt? So its fragments plus the bullet. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Is this simply a case of future proofing? The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Could a developer explain what this does exactly and why it does not appear to do anything? (Namely a patch in 12.6.) It's easy to prove it doesn't do what he thinks it does. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Table of all calibers and their penetration chance against certain armor classes Your link has been automatically embedded. Is this shit normal? We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Change). The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. (LogOut/ AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Im confused on how to put armor level in calculation. Don't kill streamers if you want to keep your account. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. You can see what parts of the body are protected when you inspect the armor. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . To your knowledge, is that possible? You can post now and register later. I noticed that slug had actually a solid 100% chance of fragmentation. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Be aware of real-life ballistics and projectile hit physics. Change), You are commenting using your Twitter account. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Is this shit normal? I'm pretty new to this game. Has the fragmentation chance bug been fixed? New comments cannot be posted and votes cannot be cast. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Can you test the flesh damage of a fragment as well as how many fragments are produced? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Change), You are commenting using your Facebook account. haha. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Powered by Invision Community. I.E. (LogOut/ I know this is old but it excites me as well ! The chance is then rolled to determine whether or not the bullet penetrates. Ammo: Can be disabled via config. That's how I understand it. However, it has a high bounce probability on various surfaces. The maximum probability of fragmentation is 1. Cookie Notice You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Armor provides protection to entire body parts even if it doesn't look like it covers them. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Lv. Notes Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Combined with a good suppressor - it can be a silent yet deadly combo. and our Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Press question mark to learn the rest of the keyboard shortcuts. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Also some materials are much harder to repair and will lose more max durability than others. Please contact the moderators of this subreddit if you have any questions or concerns. Started 37 minutes ago, By If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Thats why the options for repair are so different. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. They assume reading comprehension. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). An excerpt from our latest episode on the Pogcast!! Has the double-clicking issue on the GPW been eliminated? Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. is still fragmentation chance doing nothing?? 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